Basic camera movement
How zoom, pan and rotate the camera view in Blender 2.9?
When you start up Blender, the user perspective is the default view you will use to construct your 3D model. The guide below is a general idea how to get started to get your view pointing in the right direction. This applies to with all created cameras in Blender as well.
Camera control, moving the camera:
Rotate camera view = Middle Mouse Hold and then move the mouse around.
Zoom camera view = Middle Mouse Scroll Wheel or hold Ctrl Middle Mouse and then move up or down.
Pan camera view = Hold Shift and Middle Mouse then move left, right or up, down.
Add a new camera:
By default Blender includes a camera in the scene, however if you do need to create another one the steps below is a basic guide.
1 Press Shift A to bring up the Add Menu. Then scroll down to Camera and select it.
2. Once the new camera is placed in the scene, select it in the viewport or from the Outliner. Then press Ctrl Numpad 0 Your viewport will look into the lens of that camera.
3. To move this camera view you will need to open the view panel, you can do this by pressing N.
4. Select the View Tab have Camera to View checked. Now you can pan, rotate or zoom in the camera you are looking through. To go back to adjust the frame size deselect the Camera to View.
5. If you want to make the camera frame size bigger, have the Camera to View deselected and press the Home key on the keyboard. This gives a full frame of the camera view. Or use the Middle Mouse Scroll Wheel to enlarge or reduce the viewing camera size.
3. If you want to exit out of the camera, select the camera icon on the side right next to the Outliner pannel.
Design Sync Section: Quick Tutorial Guide
Software: Blender 2.9
Type of app: 3D Software
Related Sections: General
Blender is an free open source 3D software, similar to some of the leading apps like Maya, Max, Cinema 4D or Houdini. Download a full version here.
This Blender Guide on Design Sync offers quick tips and tricks for moments when your stuck or need to learn something really fast to get moving. Cater for beginners or people like me who have problem remembering everything inside Blender. Also design for people coming from other 3D software platform such as Maya, Max, Cinema 4D, or Houdini.
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