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January 14, 2021

Add or reduce subdivision on object once you add an object to your scene

Where is the add reduce subdivision once you add a default UV sphere, ico sphere, cylinder, cone, torus in Blender 2.9?

1. Press Shift A to add a UV sphere, ico sphere, cylinder, cone or torus.2. At the bottom left there is a tab with an arrow which says Add (your added object name). Click on this tab to open up the menu.3. You will notice more options to adjust your added object.Circle:Change Vertices field counts to lower or add more subdivision.UV Sphere:Change Segments and Rings field counts to lower or add more subdivision.Cylinder:Change Vertices field counts to lower or add more subdivision.Ico Sphere:Change Subdivision field counts to lower or add more [...]

 
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October 13, 2020

Boolean objects fast?

How to Boolean objects quickly in Blender 2.9?

If you do not have Hard Ops addon, this is probably the quickest way I have found to boolean objects in Blender.

1. Go to the preference and under the Add-ons, look for the Bool Tool.

2. Once your add-on has been installed. Simply click on your main object and then the target object.

3. Then press Ctrl Shift Num – to create a subtraction boolean.Other short cut keys include:Difference – Ctrl Shift Numpad –Union – Ctrl Shift Numpad +Intersect – Ctrl Shift Numpad *Slice – Ctrl Shift Numpad /

What is the boolean modifier used?

When it comes to [...]

 
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October 12, 2020

Selecting the back faces in an object

How to select both ends of the vertices, edges or faces in Blender?

By default in edit mode, Blender selects the front faces. To select both ends of the vertices, edges of faces. This is effective when modelling from the x, y or z view.

Select front and back faces, edges or vertex steps:1. Select object and press Tab to go into edit mode.

2. Go to the Toggle X-Ray icon at the top right, the one with the two overlapping boxes next to the viewport shading mode icons.

3. Click on the Toggle X-Ray icon on and now you can begin to select both sides of your object.

Design Sync Section: Quick Tutorial GuideSoftware: Blender 2.9Type [...]

 
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October 8, 2020

Exporting Blender objects to ZBrush and back

How to use GoZ (GoB) in ZBrush for Blender 2.9?

If you prefer to use ZBrush for your sculpting instead of Blender, the GoB is addon you might be interested. GoB was written by user Stunton and allows easy export and import of objects.

Display statistic information as overlay in the viewport:1. Download GoB from https://github.com/JoseConseco/GoB

2. Unzip GoB folder and move the folder Blender from the GOZ>GoB-GoZ-Blender_28>GoB-GoZ-Blender_28 to C: Users >Public>Pixologic>GoZApps.

3. In ZBrush go to Preference dropdown GoZ and select path to Blender.

4. Popup menu will appear. Click on Browse and search for your [...]

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