Metaballs has been in Blender for a while and can be good use to create cell like models, strange organic shapes or forms. It’s an interesting way to model because of the fluidly like shape connection it has when it is pulled apart between two or more Metaball objects. It’s simple and easy to use and makes it a great base model to refine mode with sculpting. I recently used it to create some dense liquid drips. No need to do any simulation, I was just simply repeating the steps as I have outline below.
How to use Metaballs in Blender 2.9?1. Press Shift A and go to Metaball and selected on of the options (Ball, Capsule, Plane, Ellipsoid or Cube).2. [...]
1. From the camera view, hold down CTRL and then press B (you will notice a dotted target line).2. To start your render region, Left click and drag and then let go of the left mouse button to end the point. You will notice a red dotted line, this is the area Blender will render your scene.3. Go to Render > Render Image on the top panel or press F12 to render your selected region.
How to deselect the render region in Blender 2.9?1. From the camera view, hold down CTRL and then press B.2. Draw a region larger area than the camera render view box (The outer dotted box) by Left click and drag and then let go of the left mouse [...]
You have set up your camera but always accidently move it. One way is to lock it. Unfortunately you can disable your camera in the outliner. The position of the camera can still move around if your in the camera view.
1. Select your viewing camera and press N to bring up the side panel.2. Click on the Item tab you see the Location, Rotation and Scale field. Next to these parameters you click on the Open Lock icon, this will switch to a Locked icon, hence locking your camera Location, Rotation and Scale.
If you need to save multiple camera position you could assign a key frame to those fields by right clicking and selecting [...]
This is a common problem many new artist to Blender might come across. You spend a lit of time creating your materials assign them and create new ones and reassign them. You would think by saving your file would store all those materials one file. However opening up the file again you notice your material list have shrunk. This is because Blender does not save materials that are not assign to an object. I learnt hard way myself. To over come this problem next time you can select the material and click on the shield icon. This will put an F next to the shader sphere. Repeat any materials you wish to protect and [...]