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How to flip normals in Blender 2.8?
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How to flip normals in Blender 2.8?

by Design SyncSeptember 15, 2019

Blender 2.8 Modelling – Flip Normals

1. Select object and then go to the Viewport Overlay icon on the top right and click on the arrow dropdown.

2. Check Face Orientation on.

3. You will notice your selected object turns blue. Any faces that show red means the normals are reversed.
(You can also check if the normals are reversed by checking on the display normals icon if you are in edit mode.)

4. Go to edit mode and press 3 to select the red polygon faces.

6. On the top menu select Mesh and then Normals followed by Flip. This will reverse the normals. Your mesh should now all be in blue.

7. Go back to Viewport Overlays to switch of Face Orientation.


This Blender Guide on Design Sync offers quick tips and tricks for moments when your stuck or need to learn something really fast to get moving. Cater for beginners or people like me who have problem remembering everything inside Blender. Also design for people coming from other 3D software platform such as Maya, Max, Cinema 4D, or Houdini.

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