Selecting the back faces in an object
How to select both ends of the vertices, edges or faces in Blender?
By default in edit mode, Blender selects the front faces. To select both ends of the vertices, edges of faces. This is effective when modelling from the x, y or z view.
Select front and back faces, edges or vertex steps:
1. Select object and press Tab to go into edit mode.
2. Go to the Toggle X-Ray icon at the top right, the one with the two overlapping boxes next to the viewport shading mode icons.
3. Click on the Toggle X-Ray icon on and now you can begin to select both sides of your object.
Design Sync Section: Quick Tutorial Guide
Software: Blender 2.9
Type of app: 3D Software
Related Sections: Modelling
Blender is an free open source 3D software, similar to some of the leading apps like Maya, Max, Cinema 4D or Houdini. Download a full version here.
This Blender Guide on Design Sync offers quick tips and tricks for moments when your stuck or need to learn something really fast to get moving. Cater for beginners or people like me who have problem remembering everything inside Blender. Also design for people coming from other 3D software platform such as Maya, Max, Cinema 4D, or Houdini.
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