1. Press Shift A to add a UV sphere, ico sphere, cylinder, cone or torus.2. At the bottom left there is a tab with an arrow which says Add (your added object name). Click on this tab to open up the menu.3. You will notice more options to adjust your added object.Circle:Change Vertices field counts to lower or add more subdivision.UV Sphere:Change Segments and Rings field counts to lower or add more subdivision.Cylinder:Change Vertices field counts to lower or add more subdivision.Ico Sphere:Change Subdivision field counts to lower or add more [...]
1. From the camera view, hold down CTRL and then press B (you will notice a dotted target line).2. To start your render region, Left click and drag and then let go of the left mouse button to end the point. You will notice a red dotted line, this is the area Blender will render your scene.3. Go to Render > Render Image on the top panel or press F12 to render your selected region.
How to deselect the render region in Blender 2.9?1. From the camera view, hold down CTRL and then press B.2. Draw a region larger area than the camera render view box (The outer dotted box) by Left click and drag and then let go of the left mouse [...]
You have set up your camera but always accidently move it. One way is to lock it. Unfortunately you can disable your camera in the outliner. The position of the camera can still move around if your in the camera view.
1. Select your viewing camera and press N to bring up the side panel.2. Click on the Item tab you see the Location, Rotation and Scale field. Next to these parameters you click on the Open Lock icon, this will switch to a Locked icon, hence locking your camera Location, Rotation and Scale.
If you need to save multiple camera position you could assign a key frame to those fields by right clicking and selecting [...]
This is a common problem many new artist to Blender might come across. You spend a lit of time creating your materials assign them and create new ones and reassign them. You would think by saving your file would store all those materials one file. However opening up the file again you notice your material list have shrunk. This is because Blender does not save materials that are not assign to an object. I learnt hard way myself. To over come this problem next time you can select the material and click on the shield icon. This will put an F next to the shader sphere. Repeat any materials you wish to protect and [...]