By default in edit mode, Blender selects the front faces. To select both ends of the vertices, edges of faces. This is effective when modelling from the x, y or z view.
Select front and back faces, edges or vertex steps:1. Select object and press Tab to go into edit mode.
2. Go to the Toggle X-Ray icon at the top right, the one with the two overlapping boxes next to the viewport shading mode icons.
3. Click on the Toggle X-Ray icon on and now you can begin to select both sides of your object.
Design Sync Section: Quick Tutorial GuideSoftware: Blender 2.9Type [...]
If you prefer to use ZBrush for your sculpting instead of Blender, the GoB is addon you might be interested. GoB was written by user Stunton and allows easy export and import of objects.
Display statistic information as overlay in the viewport:1. Download GoB from https://github.com/JoseConseco/GoB
2. Unzip GoB folder and move the folder Blender from the GOZ>GoB-GoZ-Blender_28>GoB-GoZ-Blender_28 to C: Users >Public>Pixologic>GoZApps.
3. In ZBrush go to Preference dropdown GoZ and select path to Blender.
4. Popup menu will appear. Click on Browse and search for your [...]