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February 1, 2021

OptiX issue in Blender 2.9 timing out

Another solution to Optix kernel crashing problem in Blender?

This is a buggy OptiX issue I have been having on Blender even though I do have an RTX 2070 and have updated to the latest Nvidia drivers and even tested on various Blender versions. What happens when I switch Denoising on OptiX it keeps giving me Loading render kernels (may take a few minutes the first time) eventually it crashes. After spending hours figuring this out, my be way around it is not have the OptiX on but rather switch to OpenImageDenoise on Viewport setting when you load Blender or before you do any rendering.

1. Load Blender, before selecting Viewport Shading to Cycles, go to Render Properties [...]

 
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January 14, 2021

Slow animation playback solution beginners fix

How to make animation playback in real-time or close to in Blender 2.9?

When I started learning Blender, I struggle to understand why my playback was sluggishly slow. Couldn’t really find a quick solution without having to clicking here and there until I stubble across this switch. Doesn’t make sense in terms of the UI labelling. Anyhow hope this helps for anyone stuck.

1. At the bottom of the timeline, click on the Playback button.

2. Go to Audio, select No Sync and change this to Frame Dropping.(This will drop frame rates with complex scene for a more like real-time playback)3. Press the Play icon or Spacebar to play your animation. Your [...]

 
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January 14, 2021

Add or reduce subdivision on object once you add an object to your scene

Where is the add reduce subdivision once you add a default UV sphere, ico sphere, cylinder, cone, torus in Blender 2.9?

1. Press Shift A to add a UV sphere, ico sphere, cylinder, cone or torus.2. At the bottom left there is a tab with an arrow which says Add (your added object name). Click on this tab to open up the menu.3. You will notice more options to adjust your added object.Circle:Change Vertices field counts to lower or add more subdivision.UV Sphere:Change Segments and Rings field counts to lower or add more subdivision.Cylinder:Change Vertices field counts to lower or add more subdivision.Ico Sphere:Change Subdivision field counts to lower or add more [...]

 
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December 29, 2020

Using Metaballs to create interesting shapes and forms

Metaballs has been in Blender for a while and can be good use to create cell like models, strange organic shapes or forms. It’s an interesting way to model because of the fluidly like shape connection it has when it is pulled apart between two or more Metaball objects. It’s simple and easy to use and makes it a great base model to refine mode with sculpting. I recently used it to create some dense liquid drips. No need to do any simulation, I was just simply repeating the steps as I have outline below.

How to use Metaballs in Blender 2.9?

1. Press Shift A and go to Metaball and selected on of the options (Ball, Capsule, Plane, Ellipsoid or Cube).2. [...]

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