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Add or reduce subdivision on object once you add an object to your scene
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Add or reduce subdivision on object once you add an object to your scene

by Design SyncJanuary 14, 2021

Where is the add reduce subdivision once you add a default UV sphere, ico sphere, cylinder, cone, torus in Blender 2.9?

1. Press Shift A to add a UV sphere, ico sphere, cylinder, cone or torus.
2. At the bottom left there is a tab with an arrow which says Add (your added object name). Click on this tab to open up the menu.
3. You will notice more options to adjust your added object.

Circle:
Change Vertices field counts to lower or add more subdivision.

UV Sphere:
Change Segments and Rings field counts to lower or add more subdivision.

Cylinder:
Change Vertices field counts to lower or add more subdivision.

Ico Sphere:
Change Subdivision field counts to lower or add more subdivision.

Cone:
Change Vertices field counts to lower or add more subdivision.

Torus:
Change Major Segments and Minor Segments counts to lower or add more subdivision.

This is a once of adjustments. Unlike Maya, in Blender 2.9 once you deselect the added object you no longer have control of adding subdivisions to you object through this tab process. You will have to manually add your subdivision.

Unfortunately there is also no adjustments options for plane and cube object.


Design Sync Section: Quick Tutorial Guide
Software: Blender 2.9
Type of app: 3D Software
Related Sections: Modelling


Blender is an free open source 3D software, similar to some of the leading apps like Maya, Max, Cinema 4D or Houdini. Download a full version here.


This Blender Guide on Design Sync offers quick tips and tricks for moments when your stuck or need to learn something really fast to get moving. Cater for beginners or people like me who have problem remembering everything inside Blender. Also design for people coming from other 3D software platform such as Maya, Max, Cinema 4D, or Houdini.

1 Comments
  • sam
    August 6, 2023 at 3:39 pm

    The whole point of the article is “when you’ve already added the object to your scene.” Not before. This doesn’t help at all.

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