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October 12, 2020

Selecting the back faces in an object

How to select both ends of the vertices, edges or faces in Blender?

By default in edit mode, Blender selects the front faces. To select both ends of the vertices, edges of faces. This is effective when modelling from the x, y or z view.

Select front and back faces, edges or vertex steps:1. Select object and press Tab to go into edit mode.

2. Go to the Toggle X-Ray icon at the top right, the one with the two overlapping boxes next to the viewport shading mode icons.

3. Click on the Toggle X-Ray icon on and now you can begin to select both sides of your object.

Design Sync Section: Quick Tutorial GuideSoftware: Blender 2.9Type [...]

 
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October 8, 2020

Exporting Blender objects to ZBrush and back

How to use GoZ (GoB) in ZBrush for Blender 2.9?

If you prefer to use ZBrush for your sculpting instead of Blender, the GoB is addon you might be interested. GoB was written by user Stunton and allows easy export and import of objects.

Display statistic information as overlay in the viewport:1. Download GoB from https://github.com/JoseConseco/GoB

2. Unzip GoB folder and move the folder Blender from the GOZ>GoB-GoZ-Blender_28>GoB-GoZ-Blender_28 to C: Users >Public>Pixologic>GoZApps.

3. In ZBrush go to Preference dropdown GoZ and select path to Blender.

4. Popup menu will appear. Click on Browse and search for your [...]

 
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July 13, 2019

How to remove doubles in Blender 2.8?

Simple steps to deleting overlap vertices or edges.

You may find with the newer updates of Blender 2.8 beta, the Remove Doubles is no longer available in their panel. Can’t find a fix to this problem? Don’t worry here is a simple solution to resolve that double issue. Follow these basic guide to have your mesh clean.

1. Select your object and go into edit mode by pressing tab.

2. Select your vertices or edges which has overlapping doubles by pressing 1 or 2.

3. Go to Mesh > Clean up > Merge By Distance. (Currently there is no shortcut keys for this)

4. Check Unselected on. If the overlapping distance of the vertices [...]

 
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February 13, 2019

How to quickly flatten vertices, edges or faces in Blender 2.8?

Having issues flattening with your model surface? Here is a simple trick to get it all align to one axis.

1 Go into edit mode by pressing the Tab key.

2. Select the vertices, edges or faces you wish to align.

3. Press S Scale and then press either X, Y or Z (base on the axis you want to flatten the selection) and then 0.This sets the selection to move to 0 hence flattening the surface.

Version: Blender 2.8 Beta (January 2019)Type of application: 3D SoftwareRelated Sections: Modelling / Rigging

Blender is an open source software for 3D creation. It offers modeling, texturing, rigging, animation, simulation, [...]

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