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Exporting Blender objects to ZBrush and back
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Exporting Blender objects to ZBrush and back

by Design SyncOctober 8, 2020

How to use GoZ (GoB) in ZBrush for Blender 2.9?

If you prefer to use ZBrush for your sculpting instead of Blender, the GoB is addon you might be interested. GoB was written by user Stunton and allows easy export and import of objects.

Display statistic information as overlay in the viewport:
1. Download GoB from https://github.com/JoseConseco/GoB

2. Unzip GoB folder and move the folder Blender from the GOZ>GoB-GoZ-Blender_28>GoB-GoZ-Blender_28 to C: Users >Public>Pixologic>GoZApps.

3. In ZBrush go to Preference dropdown GoZ and select path to Blender.

4. Popup menu will appear. Click on Browse and search for your Blender.exe file and click on the open button.

5. Back in Blender go to Edit > Preference.

6. Install the GoB addon by locating the GoB-GoZ-Blender_28.zip file you have downloaded.

7. Once installed you will notice there is two buttons on the top menu. Import and Export.

8. Test this out by creating an object and click on export.

9. ZBrush will launch and your model is imported into ZBrush. Draw that object and select Edit. You will notice you have two objects in your scene. You will have to go the Subtool to delete that cube. (if has been launch for the first time for GoB installation close it and open it again).

10. To export your object back to Blender, click on the GoZ button.


Design Sync Section: Quick Tutorial Guide
Software: Blender 2.9
Type of app: 3D Software
Related Sections: Modelling


Blender is an free open source 3D software, similar to some of the leading apps like Maya, Max, Cinema 4D or Houdini. Download a full version here.


This Blender Guide on Design Sync offers quick tips and tricks for moments when your stuck or need to learn something really fast to get moving. Cater for beginners or people like me who have problem remembering everything inside Blender. Also design for people coming from other 3D software platform such as Maya, Max, Cinema 4D, or Houdini.

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