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Intro to Cycles rendering setup in Blender 2.8?
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Intro to Cycles rendering setup in Blender 2.8?

by Design SyncSeptember 21, 2019

Blender 2.8 Rendering – Cycles Basic Setup

1. Select Context Render icon.

2. Select Cycles as your render engine and under Device select GPU if it is supported. In Blender 2.8 GPU rendering renders faster than CPU

3. Adjust render sample if required. Higher value results in better image quality.

4. Open the Performance tab followed by the Tiles tab.

5. Set the Tiles X and Y. Smaller tiles renders faster with CPU engine and larger tiles renders faster with GPU. These setting effects speed of rendering and does not effect the quality.

6. Select the context View Layer icon and scroll down to the bottom. Check Denoising and expand this tab. Adjust Radius to for optimal render speed and quality. Denoising is a filter which helps reduce the noise effect.

7. Press F12 to render single frame or go to Render > Render Image.

8. Wait until the render counter time stop. This will mean the rendering has been completed. Go to Image > Save As.

9. At the bottom left you can change the file format.

10. Set where you would like to save the image and assign a file name, then click Save as Image.


This Blender Guide on Design Sync offers quick tips and tricks for moments when your stuck or need to learn something really fast to get moving. Cater for beginners or people like me who have problem remembering everything inside Blender. Also design for people coming from other 3D software platform such as Maya, Max, Cinema 4D, or Houdini.

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