Now Reading
Can not see objects when camera is zoomed out
1

Can not see objects when camera is zoomed out

by Design SyncOctober 23, 2020

How to fix objects visible when camera is far away in Blender 2.9?

Sometime when you setup your scene in Blender and zoom the camera out in the distance, you will notice your object disappear. The is called camera clipping, it is to help speed Blender viewport performance without having to use processing power or memory to display every objects in the distance. Follow the basic steps below to resolve your camera clipping.

  1. Make sure you are viewing your scene from the camera Ctrl Numpad 0. Click on the camera properties tab on right panel.
  2. Under Lens you see a Clip Start and End field. Change the End field to a higher number. eg. Default is 100m, can be changed to 150m.

Design Sync Section: Quick Tutorial Guide
Software: Blender 2.9
Type of app: 3D Software
Related Sections: General


Blender is an free open source 3D software, similar to some of the leading apps like Maya, Max, Cinema 4D or Houdini. Download a full version here.


This Blender Guide on Design Sync offers quick tips and tricks for moments when your stuck or need to learn something really fast to get moving. Cater for beginners or people like me who have problem remembering everything inside Blender. Also design for people coming from other 3D software platform such as Maya, Max, Cinema 4D, or Houdini.

1 Comments
  • Kartik
    January 2, 2022 at 5:28 pm

    https://youtu.be/Wk706Oj4Co8

    While setting up my camera with the camera lock to view option selected, I noticed that on switching on to the camera view, the object had disappeared.

    I tried zooming in and out, but that did not work. I exited the camera view and then selected the object in the outliner and then tried zooming in and out and then panning down and adjusting the view in the view port. I could see that the object was now visible and that the camera was positioned below the object. That was because the camera was added wrt to the position of the cursor which was snapped to the world origin. I a sure many would have encountered such issues.

    I then selected the camera to ascertain its position. Then by using the grab tool, I moved the camera along the Z axis just above the object and then switched to the camera view and selected the lock camera to
    view option to adjust the camera view to the desired position.

    This helped me locate my object in the camera view. Do let me know in the comments if there are other ways of dealing with this.

Leave a Response